WNM Continuous Effects
Continuous effects are persisting conditions that remain on a model and have the potential to damage or affect it some other way continually throughout the game. A model can have multiple continuous effects on it at once, but it can have only one of each type of continuous effect on it at a time. When a model is affected by a rule that causes a continuous effect, place a token by that model that indicates the specific type of continuous effect.
Example: Aron’s Dusk Wolf warjack is suffering the system failure continuous effect when Matt’s Firebrand warjack hits it with a Fusion Glaive. Matt could now have the Firebrand spike to use its Power Attack special rule, but if he does so, Aron’s warjack will not suffer a second instance of the system failure continuous effect because it is already affected by that particular continuous effect regardless of whether the system failure was applied to the Dusk Wolf’s ranged or melee attacks.
Continuous effects on a player’s models are resolved at the end of the Pulse round. To resolve a continuous effect, roll one Action Die. If it is blank, the continuous effect expires with no affect. If it is a strike or a super strike, the continuous effect remains on the model and apply the corresponding effect.
Continuous effects include:
Corrosion: A model affected by the corrosion continuous effect suffers –1 ARM. When resolving a corrosion continuous effect at the end of a Pulse round, if the continuous effect remains in play, the affected model suffers an amount of damage equal to the number of strikes rolled.
Fire: A model affected by the fire continuous effect suffers –1 to its MAT and RAT. When resolving a fire continuous effect at the end of a Pulse round, if the continuous effect remains in play, the affected model suffers an amount of damage equal to the number of strikes rolled.
Lock Down: A model affected by the lock down continuous effect suffers –2 SPD.
System Failure: Roll a d6 when a model first suffers this continuous effect. If the result is 1–3, the model cannot attack with melee weapons until the effect expires. If the result it 4–6, the model cannot attack with ranged weapons until the effect expires.
Tune Up: A model affected by the tune up continuous effect gains +1 to STR, MAT, RAT, and DEF.
Frequently Asked Questions : Applying System Failure
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Q: What happens when a model is affected by the melee System Failure Continuous Effect and gains another System Failure continuous effect?
A: A model can only have one of each type of continuous effect on it at a time. A model cannot gain another instance of this continuous effect regardless of it applying to ranged or melee attacks.