Slingoozer (MonPoc)

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You can purchase Slingoozer in the Privateer Press Store.

Core Stats

Faction and Type

Waste Monster

Alpha

Stats

SPD DEF ALPHA HEALTH TOTAL HEALTH
6 8 5 11

Special Rules

Action: Absorb: During your Monster Activation, this model can spend one Action Die to perform an Absorb action. Remove one adjacent rubble tile to restore one point of health to this monster.
Constrictor: While adjacent to this model, enemy monsters cannot step. An enemy monster that begins an advance or rampage power attack adjacent to this model must spend one Action Die.
Gravid: If this monster is hit by an attack, after the attack is resolved, you can choose one Faction model from your unit reserves and place it in play in an unoccupied space adjacent to this model.
High Mobility


Weapons

Attack Type RNG Action Dice Boost Dice
Brawl 1 5 4
Splash: If this attack hits, you can flip a hazard tile adjacent to the target to the rubble side after the attack is resolved.
Blast 5 6 4
Proliferate: If this attack hits choose one Faction model from your unit reserves and place it in play on or adjacent to the target after the attack is resolved.
Splash: If this attack hits, you can flip a hazard tile adjacent to the target to the rubble side after the attack is resolved.
Power 1 5 3

Hyper

Stats

SPD DEF HYPER HEALTH TOTAL HEALTH
7 8 6 11

Special Rules

Amorphous: Enemy monsters targeting this model with a power attack lose two Boost Die on the attack roll.
Constrictor: While adjacent to this model, enemy monsters cannot step. An enemy monster that begins an advance or rampage power attack adjacent to this model must spend one Action Die.
Gravid: If this monster is hit by an attack, after the attack is resolved, you can choose one Faction model from your unit reserves and place it in play in an unoccupied space adjacent to this model.
High Mobility

Weapons

Attack Type RNG Action Dice Boost Dice
Brawl 1 7 5
Proliferate: If this attack hits choose one Faction model from your unit reserves and place it in play on or adjacent to the target after the attack is resolved.
Blast 5 8 6
Proliferate: If this attack hits choose one Faction model from your unit reserves and place it in play on or adjacent to the target after the attack is resolved.
Follow Through (Brawl): If this attack hits, immediately after the attack is resolved, advance this model up to three spaces. Then, this model can make a Brawl attack. An attack generated by Follow Through cannot generate another attack.
Power 1 6 4

Lore

FAQs

Errata