Robo Kondo (MonPoc)
Core Stats
Faction and Type
UberCorp International Monster
Alpha
Stats
SPD | DEF | ALPHA HEALTH | TOTAL HEALTH |
5 | 8 | 6 | 12 |
Special Rules
Action: Rocket Boost: During your Unit or Monster Activation, this model can spend one Action Die to perform a Rocket Boost action. Advance this model up to three spaces.
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Mechanical: This monster is mechanical.
Subsidize: Whenever you spawn a Faction unit you may reduce the cost by 1, to a minimum of 1.
Tantrum: When this monster is hit by a body slam or throw power attack, after the attack is resolved you can move this monster up to two spaces, then return all non-Faction units adjacent to this monster to their unit reserves.
Weapons
Attack Type | RNG | Action Dice | Boost Dice | |
Brawl | 1 | 6 | 4 | |
Blast | 4 | 5 | 3 | |
Explosion: If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover. | ||||
Power | 1 | 6 | 4 | |
Hyper
Stats
SPD | DEF | HYPER HEALTH | TOTAL HEALTH |
5 | 8 | 6 | 12 |
Special Rules
Action: Rocket Boost: During your Unit or Monster Activation, this model can spend one Action Die to perform a Rocket Boost action. Advance this model up to three spaces.
Cut Above the Rest: While this model is in play, allied Faction units with cost 2 or more gain +1 Boost Die when participating in attacks.
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Mechanical: This monster is mechanical.
Subsidize: Whenever you spawn a Faction unit you may reduce the cost by 1, to a minimum of 1.
Weapons
Attack Type | RNG | Action Dice | Boost Dice | |
Brawl | 1 | 7 | 5 | |
Blast | 4 | 6 | 4 | |
Devastation: If this attack hits a building, all units adjacent to the target building with a DEF equal to or less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover. | ||||
Power | 1 | 7 | 6 | |
Piledriver: This monster's body slam power attacks do super damage. |