Mayhem Core

From Privateer Press Wiki
Jump to navigation Jump to search

The once-great Iron Kingdoms are now a pile of smoldering ruins. But there’s treasure everywhere…if you’ve got the gumption to fight for it! You’ll need a crackerjack crew, gobs of gear, and lots of love for the chaos of battle if you’re going to score the best leftover loot in the land. But watch out! It’s every human, dwarf, elf, and goblin for themselves in this outrageous quest for bodacious booty!
Everything a player needs to jump headfirst into the insanity of Riot Quest is contained in this single-player starter box. Inside you’ll find five premium quality hobby miniatures, a full-color Riot Quest arena map, Riot Quest dice, rulebook, and all the game cards and tokens needed. This box represents the core product that all Riot Quest players will need to pick up and expand upon. The rules are simple enough that a player can be playing in no time, and the models included provide them with a balanced starting Crew to begin their journey into the apocalypse.

Heroes and Riot Gear

Heroes Class Gear
Sir Dreyfus the Storm Knight Guard Galvanic Repulsor
Balthazar Bamfist Specialist Shard of Rathrok
Dez Gunner Bang Rounds
Eiryss, Fortune Hunter of Ios Scout Echo Displacer
Gubbin Rogue Hyperspring Boots

Map

The Mayhem Core box includes the Thunderhead Fortress Map.

Bounty Deck #1

Bullet Magnet

Setup

Place a Turret token on a random Treasure Beacon.

Goal

A Hero adjacent to the Turret token can Rig to break it.
If successful, that Hero's controlling player claims this Bounty.
If unsuccessful, all models within two spaces of the Turret token suffer 1 damage.

Value

2

Rig Bonus

Gunner or Guard Heroes

Bullseye

Goal

After any ability modifiers or Cover have been applied, if a Hero rolls exactly as many strikes as either of their target's DEF values when attacking, that Hero's controlling player claims this Bounty.

Value

1

Telepandemonium

Setup

Place a Malfunction token on a random Spawn Gate.

Goal

If a Hero would Spawn at the Malfunctioning Spawn Gate, that Hero Spawns adjacent to a random Treasure Beacon instead.
A Hero adjacent to the Malfunctioning Spawn Gate can Rig to fix it.
If successful, that Hero's controlling player claims this Bounty.

Value

2

Rig Bonus

Specialist Heroes

Freakin' Imposters

Goal

If a Hero's attack knocks out an enemy with the same class, that Hero's controlling player claims this Bounty.
If the enemy has the same name as well, that Hero's controlling player also gains 3 Loot tokens.

Value

1

Wasteland Mugging

Goal

A Hero adjacent to an enemy can Rig to rob the enemy.
If successful, that Hero's controlling player gains 2 Loot tokens and claims this Bounty, and the enemy's controlling player loses 2 Loot tokens (to a minimum of 0).

Value

1

Rig Bonus

Rogue Heroes

Look, a Deathtrap!

Setup

Place a Trap token in the center of the arena map.

Goal

if a Hero is ever in the same space as the Trap token, that Hero is immediately Knocked Out. At the end of each player's turn, that player can move the Trap token one space.
A Hero adjacent to the Trap token can Rig to disarm it.
If successful, that Hero's controlling player claims this Bounty.

Value

2

Rig Bonus

Fighter and Scout Heroes

FAQ

Frequently Asked Questions : Trap Token
Click Expand to view.

Q: When "Look, a Deathtrap!" or "Deathtrap IV: Revenge of the Trap" is revealed and a character is in the center space of the map, what happens?
A: The model is knocked out immediately.

Get Paid

Goal

If a Hero equipped with Riot Gear Raids a Treasure Chest, that Hero's controlling player claims this Bounty.

Value

1

Brain Snatcher

Setup

Place a Cortex token on a random Treasure Beacon.

Goal

At the end of each player's turn, if that player controls at least two Heroes adjacent to the Cortex token and more Heroes adjacent than any opponent, the player claims this Bounty.

Value

1

Get Lucky

Goal

If a Hero rolls two or more Super Strikes on any roll during their activation, that Hero's controlling player claims this Bounty.

Value

1

Wreck Face

Goal

If a Hero Raids a Treasure Chest and causes Super Damage to an enemy during the same turn, that Hero's controlling player claims this Bounty.

Value

2

Weird Lil' Bugger

Setup

Place a Gremlin token in the center of the arena map. The Gremlin can be picked up.

Goal

A Hero holding the Gremlin can Rig to subdue it.
If successful, that Hero's controlling player claims this Bounty.
If unsuccessful, the player with Priority places the Gremlin token adjacent to a random Spawn Gate.

Value

2

Rig Bonus

Heroes adjacent to a Treasure Chest

Bombing Run

Setup

Place a Bomb token on the center space of the arena map. Then, place a Target token on a random Spawn Gate. The Bomb can be picked up.

Goal

A Hero holding the Bomb adjacent to the Target token can Rig to plant the Bomb.
If successful, that Hero's controlling player claims this Bounty.
If unsuccessful, the Hero holding the Bomb suffers 2 damage.

Value

2

Rig Bonus

Undamaged Heroes

FAQ

Frequently Asked Questions : Bomb Token
Click Expand to view.

Q: When a model fails to rig the bomb token in "Bombing Run" and is knocked out, where is the bomb token placed?
A: The bomb token is dropped where the model is knocked out.

Treasure Deck #1

Iron Chest

Special Rule

Fighters can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 3 Loot tokens.
1 Strike : Gain 4 Loot tokens, and you can immediately remove all damage tokens from a model in your Crew.
2 Strikes : Gain 3 Loot tokens, and you can immediately return one spent Action Die on a model in your Crew to your Dice Well.

Ticking Chest

Special Rule

Guards can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 4 Loot tokens.
1 Strike : Gain 4 Loot tokens, and you can immediately remove all damage tokens from a model in your Crew.
2 Strikes : Gain 3 Loot tokens, and you can immediately place a model in your Crew in play adjacent to a Spawn Gate. (This isn't considered Spawning.)

FAQ

Frequently Asked Questions : Place Model With Treasure
Click Expand to view.

Q: When I roll a Super Strike on the Hidden Chest or Ticking Chest, do I place a model from my Bench into play or place a model that is in play?
A: A model that is already in play is placed next to a Spawn Gate of your choice.

Spiked Chest

Special Rule

Gunners can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 3 Loot tokens.
1 Strike : Gain 3 Loot tokens, and you can return a Riot Gear Card you've discarded this game to your hand.
2 Strikes : Gain 3 Loot tokens, and you can immediately return one spent Action Die on a model in your Crew to your Dice Well.

Locked Chest

Special Rule

Rogues can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 3 Loot tokens.
1 Strike : Gain 3 Loot tokens, and you can immediately move a model in your Crew two spaces.
2 Strikes : Immediately equip two different Heroes in your Crew with Riot Gear for free.

Hidden Chest

Special Rule

Scouts can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 4 Loot tokens.
1 Strike : Gain 3 Loot tokens, and you can immediately move a model in your Crew two spaces.
2 Strikes : Gain 3 Loot tokens, and you can immediately place a model in your Crew in play adjacent to a Spawn Gate. (This isn't considered Spawning.)

FAQ

Frequently Asked Questions : Place Model With Treasure
Click Expand to view.

Q: When I roll a Super Strike on the Hidden Chest or Ticking Chest, do I place a model from my Bench into play or place a model that is in play?
A: A model that is already in play is placed next to a Spawn Gate of your choice.

Puzzle Chest

Special Rule

Specialists can Raid this Treasure Chest without spending any Action dice.

Treasure Table

0 Strikes : Gain 3 Loot tokens.
1 Strike : Gain 3 Loot tokens, and you can return a Riot Gear Card you've discarded this game to your hand.
2 Strikes : Immediately equip two different Heroes in your Crew with Riot Gear for free.