Malvin & Mayhem Boss Expansion

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For the Hero version of Malvin & Mayhem, please view Malvin & Mayhem.

You can purchase Malvin & Mayhem Boss Expansion in the Privateer Press Store.

Core Stats

Class

Boss

Stats

Stat Value
SPD 6
DEF 4/9
STA 8

Hero Abilities

Boss Fight: This model can only be played in Boss Fight Co-op games. Players do not control this hero, and its actions are dictated by its Boss Deck. This model is immune to any effect or ability that would remove it from the arena without knocking it out and only suffers damage from enemy attacks.
High Density Armor: This model cannot be moved by enemy effects or abilities.
Thrusters: This model can move through enemies and treats all obstacle terrain as open terrain when moving.

Weapons

Name Type Range Boost Dice Power Dice
Scrap Metal Fists Melee 1 2 3
NPC: This attack is made without spending or rolling action dice.
Wrench Launcher Ranged 5 1 3
NPC: This attack is made without spending or rolling action dice.

Release

Malvin & Mayhem was released during the Boss Expansion of the Mayhem Block. In this expansion are the rules for the Co-op battle and a Boss Deck to control the Boss.

Boss Fight FAQs

When fighting boss mode Malvin & Mayhem, certain abilities and gear will not work on the boss due to Boss Fight special rule making Malvin & Mayhem immune to all damage except for those from enemy attacks.

Abilities & Riot Gear Prevented/Modified by Boss Fight

Spring Blades: If this hero is hit by a melee attack, after the attack is resolved, the attacking model suffers 1 damage.

The damage is not an attack.

Dirty Fighter: If an enemy adjacent to this model spends an action die to run, you can roll one Power Die. If you do, the enemy suffers damage equal to the number of strikes rolled before resolving their run movement.

The damage is not an attack.

Caustic Fumes: When this model spends an Action Die to Run, you can choose an enemy model adjacent to it and roll 1 Power Die. The enemy model suffers damage equal to the number of strikes rolled before resolving the Run movement.

The damage is not an attack.

Deflect: When this model or a model in your Crew adjacent to it is targeted by a ranged attack, you can roll 1 Power Dice. If you don't roll a Miss, the attacking model is targeted instead of its original target.

The damage is not an attack.

Rolling Doom: Each time this model moves into a space you can move all other models adjacent to it one space. A model can only be moved by the Grinder once per turn. Models moved by the Grinder suffer 1 damage after its move is resolved.

This ability will move Malvin & Mayhem, but not damage the model as it is not an enemy attack.

Phylactery Grenade

Boss Fight prevents Malvin & Mayhem from being removed from the arena.

Wrist Spring Holster

The damage is not an attack.

Malvin & Mayhem Boss Deck

Ratta Tatta Tatta Tatta

Watch Out

At the end of each player's turn, Malvin attacks the closest three enemies in RNG with his Wrench Launcher. Roll once and compare the result to each enemy targeted.

Get 'Em

A Hero adjacent to Malvin can Rig to stop his rampage. If successful, discard this card, and that Hero's controlling player gains 4 Loot Tokens.

Rig Bonus

Heroes without ranged weapons.

Hyperspring Smash

Watch Out

When a Hero spends an Action Die to Run, before that Hero moves, Malvin immediately moves his SPD toward them and makes a melee attack against them, if possible.

Get 'Em

When a Hero would damage Malvin, that Hero's controlling player can choose to discard this card instead of dealing damage. If they do, the Hero can immediately move up to 5 spaces.

Spite Shields

Watch Out

Heroes cannot spend more than one Action Die when attacking Malvin. When a Hero misses Malvin with an attack, after the attack is resolved, the Hero suffers Super Damage.

Get 'Em

A Hero adjacent to Malvin can Rig to shut down Malvin's shield. If successful, discard this card, and immediately remove all damage that Hero.

Rig Bonus

Heroes with Cover

Launch Deathtrap

Setup

The player with Priority places a Trap token adjacent to Malvin.

Watch Out

When a Hero spends an Action Die to perform an Action, after the Action is resolved, move the Trap one space closer to the nearest Hero (other than Malvin). Heroes (other than Malvin) in the same space as the Trap are immediately Knocked Out.

Get 'Em

A Hero adjacent to the Trap can Rig to destroy it. If successful, discard this card, and that Hero's controlling player gains 4 Loot Tokens.

Rig Bonus

None!

It's Whoopin' Time!

Watch Out

At the start of each turn, before spawning Heroes or Treasure Chests, Malvin moves his SPD toward the nearest enemy and makes two melee attacks against them.

Get 'Em

When Malvin suffers 2 or more damage in a single turn, discard this card, and each player gains 2 Loot Tokens.

Activate Facebusta Reflexes

Watch Out

When a Hero targets Malvin with an attack, before rolling the attack, Malvin immediately attacks that Hero with his Wrench Launcher, if that Hero is in RNG. If the Hero is Knocked Out as a result of this, their original attack is not made.

Get 'Em

When Malvin misses a Hero with an attack, discard this card, and each player gains 2 Loot Tokens.

Sentient Bomb

Setup

The player with Priority give a Bomb token to a Hero in play they control.

Watch Out

At the end of each turn, the Hero with the Bomb suffers 1 damage and must give the Bomb to another Hero (other than Malvin) within 5 spaces of them if possible. If a Hero with the Bomb is Knocked Out, that Hero must give the Bomb to another Hero in the same manner.

Get 'Em

If the Bomb cannot be given to another Hero, discard this card, and each player gains 3 Loot Tokens.

That's Mine!

Watch Out

When a Hero equips gear, Malvin immediately moves his SPD toward them and makes a melee attack against them, if possible.
At the end of each round, Malvin gains 1 Scrap for every 4 Heroes in play that are not equipped.

Get 'Em

When an equipped Hero damages Malvin with an attack, discard this card, and each player gains 3 Loot Tokens.

Dummy Decoy

Setup

The player with Priority places a Target token in an unoccupied space adjacent to Malvin. If there is no unoccupied space, move Malvin the shortest distance until there is. The space the Target token is in is treated as a Barrier Space.

Watch Out

The Target can be targeted and attacked by players as if it were an enemy with DEF 5/6 and STA 2. Heroes cannot target Malvin with attacks or perform Rig Actions while the Target is in play.

Get 'Em

When the target has suffered 2 or more damage, discard this card, and each player gains 2 Loot Tokens.

Systems Online

The Boss Fight begins with this card in play.

Watch Out

Each time Malvin suffers Damage or Super Damage, add a Boss Card to the Lineup.
Additionally, at the end of each player's turn, if their activated Hero didn't perform an Attack, Rig, or Raid Action, add a Boss Card to the Lineup.

Get 'Em

This card cannot be discarded.

Initiate Greeting Protocol

The Boss Fight begins with this card in play.

Watch Out

At the start of each turn, place a Loot Token on this card.
At the end of each turn, if there are 3 Loot Tokens on this card, remove all tokens from it. The, Malvin immediately moves his SPD toward the nearest enemy and makes both a melee and ranged attack against them, if possible.

Get 'Em

This card cannot be discarded.