King of Camazotz (MonPoc)
You can purchase King of Camazotz in the Privateer Press Store.
Core Stats
Faction and Type
Alpha
Stats
SPD | DEF | ALPHA HEALTH | TOTAL HEALTH |
6 | 8 | 4 | 11 |
Special Rules
Bloodsport: Once per turn, during your Monster Activation, when an enemy monster is damaged by an attack, immediately after the attack is resolved advance this monster up to two spaces.
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Weapons
Attack Type | RNG | Action Dice | Boost Dice | |
Brawl | 1 | 5 | 4 | |
Onslaught: After this attack is resolved, this model can make this attack again this turn. This attack gains +2 Boost Dice if it targets a model this monster has already attacked this turn. This monster can make one attack as a result of Onslaught while in Alpha mode and two attacks as a result of Onslaught while in Hyper mode. Scent of Blood: Once per turn, if this attack hits, take one Skull Bat grunt from your unit reserves and place it within three spaces of this model. Vampirism: If this attack hits an enemy monster, restore 1 Health to this monster after this attack has been resolved. | ||||
Power | 1 | 6 | 3 | |
Hyper
Stats
SPD | DEF | HYPER HEALTH | TOTAL HEALTH |
6 | 8 | 7 | 11 |
Special Rules
Action: Sprint: During your Unit Activation, this model can spend one Action Die to perform a Sprint action. Advance this model up to three spaces, even if it has already advanced this turn.
Battering Ram: When this monster hits a building with a Ram power attack, choose up to one monster that will be damaged as a result of that Ram. Move that monster up to two spaces in a straight line in any direction as a result of the attack. During this movement, the monster moves through and collides with buildings, units, and hazards in its path. The monster stops moving if it collides with another monster.
Energy Thief: Once per turn, when this model hits an enemy monster with an attack, you can move one Action Die from your opponent's Monster Pool to their Unit Pool and move one Action Die from your Unit Pool to your Monster Pool.
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Weapons
Attack Type | RNG | Action Dice | Boost Dice | |
Brawl | 1 | 6 | 4 | |
Onslaught: After this attack is resolved, this model can make this attack again this turn. This attack gains +2 Boost Dice if it targets a model this monster has already attacked this turn. This monster can make one attack as a result of Onslaught while in Alpha mode and two attacks as a result of Onslaught while in Hyper mode. Siphon: If this attack hits an enemy monster, you gain 1 Power Die. That monster’s controller loses 1 Power Die. | ||||
Power | 1 | 6 | 4 | |