Unit Faction and Type
Jump Start: During its activation, this model can spike to remove an activation token from a friendly warjack within 10" of it.
Special Action: Repair: This model can make a special action to repair a friendly model within 1" of it. Roll three action dice. For each strike rolled, remove 1 damage point from the model being repaired.
Spotlight: While this model is charged, enemy models within 10" of it lose Stealth.
Special Action: Tune Up: This model can take a special action to tune up a friendly warjack within 1" of it. Continuous effects on the warjack immediately expire, then the warjack gains the tune up continuous effect.
|Name||Attack Type||Damage Type||Range||POW|
|High Intensity: When this model makes an attack with this weapon while charged, add two power dice to the attack roll for each Arc on it instead of one.|
Combat Engineer was released during the Warcaster: Neo-Mechanika Kickstarter.
The Marcher Worlds’ combat engineers are a strange breed. Charged with maintaining and repairing the Coalition’s warjacks, these cantankerous combat mechaniks take to the battlefield with heavy armor laden with spare parts, gear, and powerful fusion torches that can serve as powerful short-range weapons.