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Core Stats
Faction and Type
Martian Menace Monster
Alpha
Stats
SPD
|
DEF
|
ALPHA HEALTH
|
TOTAL HEALTH
|
7
|
8
|
6
|
11
|
Special Rules
Action: Abduct [4]: This model can spend one Action Die to perform an Abduct action during your Unit Activation. If this model is adjacent to an enemy unit with DEF 4 or less, return the enemy unit to your opponent’s unit reserves.
Action: Transport: During your Unit Activation, this model can spend one Action Die to perform a Transport action. Take one allied unit with the Cargo from your unit reserves and place it in play adjacent to this model.
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Mechanical: This monster is mechanical.
Steady: Enemy monsters do not roll Boost Dice when making body slam power attacks against this model.
Weapons
Attack Type
|
RNG
|
Action Dice
|
Boost Dice
|
Brawl
|
1
|
6
|
3
|
Manufacture: If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.
|
Blast
|
3
|
6
|
4
|
|
Power
|
1
|
5
|
4
|
|
Hyper
Stats
SPD
|
DEF
|
HYPER HEALTH
|
TOTAL HEALTH
|
7
|
8
|
5
|
11
|
Special Rules
Flight: This model can end its movement on impassable terrain and is immune to hazards except when colliding with them.
High Mobility
Mechanical: This monster is mechanical.
Spotter: Enemy models within two spaces of this model have their DEF reduced by 1 against blast attacks made by allied models, to a minimum of 1.
Steady: Enemy monsters do not roll Boost Dice when making body slam power attacks against this model.
Tactical Command: While this model is in play, allied Faction units’ blast attacks gain the Hit & Run special rule.
Weapons
Attack Type
|
RNG
|
Action Dice
|
Boost Dice
|
Brawl
|
1
|
6
|
4
|
Manufacture: If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation.
|
Blast
|
5
|
6
|
5
|
Hit & Run: If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn.
|
Power
|
1
|
5
|
4
|
|
Lore
FAQs
Errata